Follow
chevron-rightList
Rarity
Icon
Icon
Icon
Secondary Stat
HP
ATK
DEF
Crit DMG
CRIT Rate
PEN Ratio
Impact
Attribute Mastery
Anomaly Rate Bonus
search
45 entries
sortSort
ID
Name
Path
[Lunar] Pleniluna
[Lunar] Pleniluna
Base ATK
32
ATK
8%
Full Moon
Basic Attack, Dash Attack, and Dodge Counter DMG increases by 12%.
Path
[Lunar] Decrescent
[Lunar] Decrescent
Base ATK
32
ATK
8%
Waning Moon
Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.
Path
[Lunar] Noviluna
[Lunar] Noviluna
Base ATK
32
CRIT Rate
6.4%
New Moon
Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.
Path
[Reverb] Mark I
[Reverb] Mark I
Base ATK
32
ATK
8%
Changing Tides
Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
Path
[Reverb] Mark II
[Reverb] Mark II
Base ATK
32
Energy Regen
16%
Roaring Waves
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
Path
[Reverb] Mark III
[Reverb] Mark III
Base ATK
32
HP
8%
Booming Sound
Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
Path
[Vortex] Revolver
[Vortex] Revolver
Base ATK
32
ATK
8%
Undercurrent
EX Special Attacks inflict 10% more Daze.
Path
[Vortex] Arrow
[Vortex] Arrow
Base ATK
32
Impact
4.8%
Tsunami
The equipper's attacks inflict 8% more Daze on their main target.
Path
[Vortex] Hatchet
[Vortex] Hatchet
Base ATK
32
Energy Regen
16%
Riptide
Upon entering combat or switching in, the equipper's Impact increases by 9% for 10s. This effect can trigger once every 20s.
Path
[Magnetic Storm] Alpha
[Magnetic Storm] Alpha
Base ATK
32
ATK
8%
Disordered Current
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect can trigger once every 20s.
Path
[Magnetic Storm] Bravo
[Magnetic Storm] Bravo
Base ATK
32
Anomaly Proficiency
24
High-Voltage Surge
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can trigger once every 20s.
Path
[Magnetic Storm] Charlie
[Magnetic Storm] Charlie
Base ATK
32
PEN Ratio
6.4%
Charge Overload
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can trigger once every 12s.
Path
[Identity] Base
[Identity] Base
Base ATK
32
DEF
12.8%
Sinking Strike
When attacked, the equipper's DEF increases by 20% for 8s.
Path
[Identity] Inflection
[Identity] Inflection
Base ATK
32
DEF
12.8%
Dazzle
When attacked, reduces the attacker's DMG by 6% for 12s.
Path
Street Superstar
Street Superstar
Base ATK
40
ATK
10%
Flaming Bars
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.
Path
Slice of Time
Slice of Time
Base ATK
40
PEN Ratio
8%
Say Cheese
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
Path
Rainforest Gourmet
Rainforest Gourmet
Base ATK
40
Anomaly Proficiency
30
Dinner's Ready!
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
Path
Starlight Engine
Starlight Engine
Base ATK
40
ATK
10%
Knight's Combo
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.
Path
Steam Oven
Steam Oven
Base ATK
40
Energy Regen
20%
Thick Broth
For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Path
Precious Fossilized Core
Precious Fossilized Core
Base ATK
40
Impact
6%
Behemoth Hunter
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
Path
Original Transmorpher
Original Transmorpher
Base ATK
40
HP
10%
Starlight Knight Flying Kick
Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.
Path
Weeping Gemini
Weeping Gemini
Base ATK
40
ATK
10%
Lingering Cries
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Path
Electro-Lip Gloss
Electro-Lip Gloss
Base ATK
40
Anomaly Proficiency
30
Kiss of Death
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.
Path
Bunny Band
Bunny Band
Base ATK
40
DEF
16%
Pet the Bunny
Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.
Path
Spring Embrace
Spring Embrace
Base ATK
40
ATK
10%
Hot Spring Soup
Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Path
Demara Battery Mark II
Demara Battery Mark II
Base ATK
42
Impact
6%
In a Flash of Light
Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.
Path
The Vault
The Vault
Base ATK
42
Energy Regen
20%
Money-Lover
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.
Path
Housekeeper
Housekeeper
Base ATK
42
ATK
10%
Safe Household Saw
While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
Path
Starlight Engine Replica
Starlight Engine Replica
Base ATK
42
ATK
10%
Knight Beam: Change
Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Path
Drill Rig - Red Axis
Drill Rig - Red Axis
Base ATK
42
Energy Regen
20%
Hell's Generator
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
Path
Big Cylinder
Big Cylinder
Base ATK
42
DEF
16%
Ten Ton Top
Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
Path
Bashful Demon
Bashful Demon
Base ATK
42
ATK
10%
Visage of Greed
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Path
Kaboom the Cannon
Kaboom the Cannon
Base ATK
42
Energy Regen
20%
Stampede Accident
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Path
Roaring Ride
Roaring Ride
Base ATK
42
ATK
10%
Collision Potential
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
Path
Cannon Rotor
Cannon Rotor
Base ATK
40
CRIT Rate
8%
Oversized Barrel
Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every 8s.
Path
Unfettered Game Ball
Unfettered Game Ball
Base ATK
40
Energy Regen
20%
Game Start!
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Path
Six Shooter
Six Shooter
Base ATK
40
Impact
6%
Fire!
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.
Path
Steel Cushion
Steel Cushion
Base ATK
46
CRIT Rate
9.6%
Metal Cat Claws
Increases Physical DMG by 20%. The equipper's DMG increases by 25% when hitting the enemy from behind.
Path
The Brimstone
The Brimstone
Base ATK
46
ATK
12%
Scorching Breath
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Path
Hellfire Gears
Hellfire Gears
Base ATK
46
Impact
7.2%
Passionate Construction
While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Path
The Restrained
The Restrained
Base ATK
46
Impact
7.2%
Binding Chains
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Path
Fusion Compiler
Fusion Compiler
Base ATK
46
PEN Ratio
9.6%
Data Flood
Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Path
Deep Sea Visitor
Deep Sea Visitor
Base ATK
48
CRIT Rate
9.6%
Lord of Seas
Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper`s CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper`s CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.
Path
Weeping Cradle
Weeping Cradle
Base ATK
46
PEN Ratio
9.6%
Punishment
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Path
Riot Suppressor Mark VI
Riot Suppressor Mark VI
Base ATK
48
CRIT DMG
19.2%
Security Patrol
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
7
Followers
-
Posts
-
Entries
Site Banner
Zenless Zone Zero Wiki - Mana
Wiki and Database for Zenless Zone Zero!
Contributors
Join